Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already cover safety (readOnly, idempotent, non-destructive, closed-world), so the description wisely spends its words on data-quality traits the annotations cannot express: scores are client-reported (unverified) and scoring scales differ across games (not directly comparable). That is exactly the kind of caveat that changes how an agent should present results.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.