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Squall Studio

Generate background plate

generate_shot_background_image

Generate an empty background plate for one short shot. Spends credits. Returns a job id — poll it with get_job.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
shot_idYesShot id.
idempotency_keyYesStable key identifying this generation request. Reuse the SAME key when retrying the same request — the original job is returned and no second charge is made. Use a NEW key when you deliberately want another generation.
short_shot_numberYesShort shot number within the shot.
reference_image_asset_idsNo

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description adds meaningful behavioral context beyond the annotations by warning that credits are spent and that the tool returns a job id rather than a direct result. It does not contradict the readOnlyHint or destructiveHint annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two short sentences with no redundant wording. It efficiently conveys purpose, side effect, and polling behavior.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema, the description adequately explains the return type (job id) and the follow-up action (poll with get_job). It is slightly thin on optional inputs, but overall the agent has enough context to invoke it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Required parameters such as shot_id, short_shot_number, and idempotency_key are described in the schema, and the idempotency_key description is thorough. However, the tool description itself adds no parameter-specific meaning, and reference_image_asset_ids has no schema description or clarification.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific action ('Generate an empty background plate') for a specific resource ('one short shot'), and the mention of spending credits and returning a job id distinguishes it from sibling generation tools like generate_shot_clip.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly notes that credits are spent and that the result is an asynchronous job id to poll with get_job, giving the agent clear next steps. It does not explicitly contrast with alternatives, but the 'empty background plate' scope is enough for most use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools have clear, distinct purposes, but some overlap exists between get_episode_shots and list_episode_segments, and get_episode_editor vs get_episode could be confused. Overall, the generate/get/list/update families are reasonably distinguishable.

Naming Consistency4/5

The verb_noun pattern is consistently applied across generate_, get_, list_, and update_ tools. Minor deviations like get_episode_editor (which returns a tree rather than an editor) and get_asset_library (rather than list_assets) prevent a perfect score.

Tool Count2/5

With exactly 25 tools, this exceeds the 'too many' threshold of 25+ in the calibration. While the domain is complex, the count feels heavy, especially with many near-duplicate get/list variants.

Completeness2/5

The tool surface is read- and generation-heavy but lacks update operations for characters, episodes, and projects, and has no delete operations at all. This creates notable gaps in lifecycle management, though the existing read/generate coverage is substantial.

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