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get_game

Read-only

Get a game and its related scenes, characters, elements (including projectile definitions and NPC abilities), and tilesets.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "gameId": "<gameId>"
    },
    "name": "get_game"
  }
}

Input Schema

NameRequiredDescriptionDefault
gameIdYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, so the safety profile is covered. The description adds useful payload context by revealing that this single call returns nested related collections (elements including projectile definitions and NPC abilities), implying a large aggregate response, but it says nothing about payload size, error behavior for missing gameId, or pagination.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One front-loaded sentence with no filler; the parenthetical about projectile definitions and NPC abilities earns its place by clarifying what 'elements' covers. Slightly dense enumeration, but nothing is wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of describing return values and does so at the collection level, which is adequate for a single-parameter read tool. Only the game object's own fields and behavior on an invalid id remain unstated.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the single gameId parameter is documented only by its name and JSON Schema constraints (integer, exclusiveMinimum 0, required). The description does not mention the identifier or its meaning, though the parameter name is largely self-explanatory.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Get') and resource ('game') and enumerates the subordinate resources returned (scenes, characters, elements, tilesets), which distinguishes it from the singular-resource siblings like get_scene and get_tileset. It does not explicitly contrast with list_games, so it falls short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no when-to-use guidance: it never states that this is the aggregate fetch for a single game nor points to list_games for discovery or get_scene for narrower reads. Usage must be inferred from the name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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