create_game
Create a game. Provide a name, description, scene style, and environment ID.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>",
"description": "<description>",
"sceneStyleKey": "<sceneStyleKey>",
"environmentId": "<environmentId>"
},
"name": "create_game"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| spriteId | No | ||
| introText | No | ||
| objective | No | ||
| tilesetId | No | ||
| timeLimit | No | ||
| description | Yes | ||
| npcDialogue | No | ||
| tilemapData | No | ||
| environmentId | Yes | ||
| healthBarType | No | ||
| sceneStyleKey | Yes | ||
| timeBasedScore | No | ||
| bestTwoOutOfThree | No | ||
| buttonNineSliceId | No | ||
| characterDialogue | No | ||
| objectiveElementType | No | ||
| additionalElementType | No | ||
| objectiveElementMovement | No | ||
| objectiveElementSpriteId | No | ||
| additionalElementMovement | No | ||
| additionalElementSpriteId | No | ||
| objectiveElementAttachmentType | No | ||
| additionalElementAttachmentType | No |