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Suggest a motion hint for a staged asset

suggest_motion_hint

PAID but very cheap (one Gemini call) and SYNCHRONOUS — returns { hint, cost } inline, no jobId. Reads a STAGED asset's prompt plus the stage pairs you intend to animate and writes the one-sentence motion description to pass as animate_asset's motionHint. Use it when you are about to spend ~400 credits on video and are unsure what to write: a few credits here protects that spend. Staged assets only — any other type answers 400.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pairsNoThe stage transitions you plan to animate — context for the hint, nothing is generated from them.
dryRunNoDEFAULTS TO TRUE. While true this returns only a cost quote ({ estimatedCredits, balance, spendCapDaily, spentLast24h, capRemaining }) and executes nothing. Show the user estimatedCredits and get an explicit yes for that amount, THEN re-call with dryRun:false to actually spend.
assetIdYesStaged asset id or slug.
idempotencyKeyNoOptional Idempotency-Key for the real (dryRun:false) call. Omit and one is minted per call. Reuse the SAME value when retrying a call that failed with ENTITY_BUSY / 402 / 429 so the retry cannot double-dispatch.

TDQS

A5/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description goes beyond annotations by disclosing cost ('PAID but very cheap'), synchronous behavior, return shape ('{ hint, cost } inline, no jobId'), dryRun semantics (returns a cost quote and executes nothing until dryRun:false), and idempotency key guidance. It also warns about 400 errors for non-staged assets. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is four sentences, front-loaded with key facts (paid, synchronous, returns inline), then function, usage, and limitation. Every sentence adds value without redundancy or fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has moderate complexity (4 params, no output schema), but the description covers return values for both dryRun and real calls, execution model (synchronous, no jobId), cost protection rationale, idempotency handling, and asset type restriction. This is fully adequate for an agent to select and invoke the tool safely.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Despite 100% schema coverage, the description enriches every parameter: explains 'pairs' as context only ('nothing is generated from them'), details dryRun's default true behavior and the required two-step consent flow, clarifies assetId is a staged asset id or slug, and gives idempotencyKey reuse instructions for retries. This goes well beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the tool as 'Suggest a motion hint for a staged asset' and explains its function: it reads a staged asset's prompt and stage pairs, then writes a one-sentence motion description to be passed as animate_asset's motionHint. This distinguishes it from siblings by focusing on hint generation rather than animation or asset creation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit when-to-use guidance is provided: 'Use it when you are about to spend ~400 credits on video and are unsure what to write.' It also gives a clear when-not: 'Staged assets only — any other type answers 400.' The relationship to animate_asset is stated, making the intended workflow clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.9/5.0
Disambiguation4/5

Most tools have clearly distinct purposes, and the descriptions are extremely detailed with cross-references (e.g., animate_asset vs frame_animation vs generate_character_animation). A few pairs like reprocess_asset vs revise_asset could be confused initially, but their descriptions and use cases are explicit enough to prevent misselection.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern in snake_case (e.g., create_project, get_asset, cancel_job). Verbs are imperative and nouns are appropriately singular/plural, making the API predictable and readable.

Tool Count2/5

At 41 tools, the server is far beyond the 15-25 range considered reasonable for most APIs. While the domain is broad (project, assets, characters, animations, jobs, exports, credits), the sheer number creates a heavy surface that may overwhelm agents and suggests the API could be consolidated into higher-level operations.

Completeness4/5

The tool set covers the full creative pipeline: project creation, asset/character generation, animation (both AI and frame-based), revisions, exports, and job management. Minor gaps include lack of delete operations for assets/characters/projects and no listing of all jobs, but these are not critical for the core workflow and are likely intentional for a generative art platform.

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