Set an asset's runtime render intent
set_asset_runtime_intentFREE and SYNCHRONOUS (no jobId — do not poll). Declare how an asset revision should be rendered at runtime: plain_image, particle_emitter, deformable_strip, repeat_fill, nine_slice, shader_effect or path_follow. The intent and its config flow into every engine export made AFTER this edit. Set tileIndex to target one tile of a tileset/staged asset.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| config | No | Intent-specific config. Validated and clamped server-side; unknown keys are dropped. | |
| assetId | Yes | Asset id or slug. | |
| tileIndex | No | Target one tile (tileset/staged only). | |
| runtimeUse | Yes | The render intent. plain_image clears any previous intent. | |
| iterationId | Yes | Revision (iteration) id to stamp. |