Prepare and validate a map draft
prepare_map_draftFREE. Resolve owned artwork and validate a complete editable map without changing the live map. Preserve stable placement IDs on edits and pass expectedRevision from context. Returns immutable draft ID/hash and graph-only topology report. Inspect canonical overview and camera-sized region images before commit; no browser is required. Walkable surfaces/transitions are ground-view only, visualParts/reveal apply across game types. Graph reachability is not body-clearance or gameplay proof. Missing assets use existing quoted generation with user approval.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectId": "<projectId>",
"name": "<name>",
"document": "<document>"
},
"name": "prepare_map_draft"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| mapId | No | ||
| document | Yes | Complete map JSON conforming to map_authoring_schema. | |
| projectId | Yes | ||
| expectedRevision | No |