Get export download command
get_export_commandBuild the authenticated download URL + a ready-to-run curl line for a zip export (character engine bundle, asset bundle, or map bundle). Run the curl in your own shell — zips are multi-MB binaries and must not be passed through the model. Phaser character exports may select size 512, 256, 128, or 64; the selected sheet/atlas pairs keep canonical size-agnostic filenames. Sparrow XML is character-only: preserve the bundle's Sparrow prefixes and multisparrow assetPath routing. This tool exports whole characters, not a dashboard single-animation selection. Requires SPRITESHIP_API_KEY to be set in that shell.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | Phaser character exports only — narrow the zip to one downscale variant. Godot, Unity, GameMaker, Unreal and Sparrow XML use full-resolution source frames; omit size for them. | |
| engine | Yes | Target engine. "fnf" is characters only and emits Sparrow PNG/XML plus character JSON. "tiled" is maps only; sprites have no Tiled emitter. "unreal" is beta Paper2D artwork/flipbook import, not automatic gameplay or native-engine certification. | |
| target | Yes | What to export. | |
| entityId | Yes | Character id, asset id/slug, or map id. |