Animate a grid asset from its own tiles
frame_animationFREE, and NO AI AT ALL — no video model, no credits, nothing to approve. The tiles of a tileset/staged asset ARE the frames: give the tile indices in playback order (repeats allowed) and they are composited into a real spritesheet animation on that asset, exportable to every engine. This is how you animate a coin flip, a flickering torch or a chest opening WITHOUT paying for image-to-video. Try this before animate_asset whenever the motion already exists across the tiles. Returns a jobId — poll get_job.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | Playback fps (1-30, default 12). | |
| name | No | Label for the animation (default "Frames"). | |
| assetId | Yes | Asset id or slug (must be a grid asset: tileset or staged). | |
| iterationId | Yes | Revision (iteration) id whose tiles are the frames. | |
| frameIndices | Yes | Tile indices in playback order, e.g. [0,1,2,3,2,1]. At least 2, at most 120. Repeats are allowed — that is how you hold or ping-pong a frame. |