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start_game_kit

Start a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to pick from — the same project the user sees on the website. Use it when the user wants sounds for a whole game or scene and the library (get_sound_set, get_role_sound) does not cover them. Needs an SFXMint API key. Planning and listing are free; each sound made uses one of the account's generations of the day: 3 free, or its plan's (from $9.90 for 30 days: 50 to 200 generations a day for the whole account), which the user buys in the browser (see get_game_kit). Returns kit_id and kit_url; call get_game_kit after about 15 seconds.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
feelNoHow the sounds should feel (optional).
gameYesWhat the game is and what the player does, in a few sentences (genre, setting, main actions). For one scene, what happens in it.
avoidNoWhat the sounds should leave out, e.g. 'voices, music' (optional).
feel_textNoMore words on the feel, e.g. 'soft, warm' (optional).
one_sceneNotrue: list 3–6 sounds for one scene at once; making them uses free generations like generate_sound. Default false: plan the whole game's scenes first.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / one_scene / description
      Previous value: -"true: list 3–6 sounds for one scene at once, priced in credits like generate_sound. Default false: plan the whole game's scenes first."New value: +"true: list 3–6 sounds for one scene at once; making them uses free generations like generate_sound. Default false: plan the whole game's scenes first."
  2. Added

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