start_game_kit
Start a Game kit: SFXMint plans the sounds one game needs and makes them as CC0 takes to pick from — the same project the user sees on the website. Use it when the user wants sounds for a whole game or scene and the library (get_sound_set, get_role_sound) does not cover them. Needs an SFXMint API key. Planning and listing are free; each sound made uses one of the account's generations of the day: 3 free, or its plan's (from $9.90 for 30 days: 50 to 200 generations a day for the whole account), which the user buys in the browser (see get_game_kit). Returns kit_id and kit_url; call get_game_kit after about 15 seconds.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| feel | No | How the sounds should feel (optional). | |
| game | Yes | What the game is and what the player does, in a few sentences (genre, setting, main actions). For one scene, what happens in it. | |
| avoid | No | What the sounds should leave out, e.g. 'voices, music' (optional). | |
| feel_text | No | More words on the feel, e.g. 'soft, warm' (optional). | |
| one_scene | No | true: list 3–6 sounds for one scene at once; making them uses free generations like generate_sound. Default false: plan the whole game's scenes first. |