export_game_kit
What to put in the project: every included sound's event key and the take in use (file link valid 15 minutes, SHA-256), the sounds not ready yet, and zip_url for one ZIP (download it with the same Authorization header) holding the files in the chosen format, sounds.json (event key → file) and a README. Wire the game's events to sounds.json and let the user check the sounds in the game.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| format | No | File type in the ZIP (default wav). | |
| kit_id | Yes | The kit id from start_game_kit or add_kit_sounds (kit_…). |