add_kit_sounds
Add the user's own list of sounds to a kit (an app's or a game's events: names, optional moments and lengths), or a ready set's events with its library sounds already in use. Names, keys, order and lengths stay the user's; SFXMint writes how each sounds. Without kit_id it starts a new kit for the list. Free (no generation). Then call fill_kit_from_library to use free library sounds first, and make only the gaps.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| set | No | Instead of sounds: a ready set's id from get_sound_set (its events, with its library sounds in use). | |
| name | No | A new kit's name (optional). | |
| kit_id | No | Add to this kit (kit_…); leave out to start a new kit. | |
| sounds | No | The sounds, in the user's order. |