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add_kit_sounds

Add the user's own list of sounds to a kit (an app's or a game's events: names, optional moments and lengths), or a ready set's events with its library sounds already in use. Names, keys, order and lengths stay the user's; SFXMint writes how each sounds. Without kit_id it starts a new kit for the list. Free (no generation). Then call fill_kit_from_library to use free library sounds first, and make only the gaps.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
setNoInstead of sounds: a ready set's id from get_sound_set (its events, with its library sounds in use).
nameNoA new kit's name (optional).
kit_idNoAdd to this kit (kit_…); leave out to start a new kit.
soundsNoThe sounds, in the user's order.

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