Show the board
show_boardShow the interactive board in the chat again, for example after a long conversation or when the player asks to see it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes | ||
| agent_key | Yes |
show_boardShow the interactive board in the chat again, for example after a long conversation or when the player asks to see it.
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes | ||
| agent_key | Yes |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true and openWorldHint=false, so the safety profile is covered. The description adds that the effect is a UI re-render in chat rather than a state change, but says nothing about permissions, what agent_key implies, or whether the board persists across turns.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with the action first and the trigger conditions trailing. Every clause carries information; only the 'again' phrasing is slightly loose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a two-parameter read-only tool with annotations and no output schema, the core behavior is adequately described. The missing piece is any account of the required parameters, which an agent must guess from their names alone.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% and both required parameters (game_id, agent_key) are undocumented in the schema. The description adds no meaning for either — no format, no source, no indication of what agent_key identifies — so it fails to compensate for the coverage gap.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description gives a specific verb ('show') and resource ('the interactive board') and adds the re-display nuance ('again'), which separates it from siblings like get_state or take_turn. It does not name those siblings explicitly, so differentiation is inferred rather than stated.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
It provides concrete triggers: after a long conversation, or when the player asks to see the board. It stops short of saying when not to use it or why one would call get_state instead, so the routing guidance is helpful but not exhaustive.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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