iOS gesture path
ios_gesture_pathReplay a freeform stroke as ONE continuous touch on an iOS device — the polyline lands exactly as given, so use it for curves, arcs, signatures, unlock patterns, or any gesture a straight ios_swipe cannot express. points is an ordered list of {x, y, t?} screen points; t is ms from touch-down (omit to auto-space evenly, which also controls speed → momentum for a fast flick). Minimum 2 points. Works without an automation session when the direct input path is available; falls back to one otherwise (see input).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| norm | No | If true, x/y (and path points) are 0..1 FRACTIONS of the screen — pass `pixelInScreenshot ÷ screenshotSize` directly (scale-free, matches the frontend, avoids point-guessing). Default false = iOS screen points. | |
| udid | Yes | iOS device UDID | |
| input | No | Input path. 'auto' (default) tries the direct input path first — the one that needs no automation session — and falls back to the session only when the direct path is not usable right now (the response says which one ran). On a device set to direct-input-only, an unusable direct path is reported as an error instead of silently switching to the session. 'hid' forces the direct path with no fallback, reporting 'no HID available' on iOS 17.x or with no tunnel. 'session' forces the automation session even when the direct path would have worked. | |
| points | Yes | Ordered waypoints of the stroke (first = touch-down, last = lift) |