ios_fps
Sample on-device rendering FPS (Core Animation frames-per-second) for a physical iOS device over a short window, returning mean/min/max FPS plus GPU/renderer/tiler utilization when available. This is the iOS counterpart to android_fps. No automation session required. FPS reflects whatever is on screen during the window — drive the app first for a meaningful reading.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| udid | Yes | iOS device UDID | |
| durationMs | No | Sampling window in milliseconds (default 2000) |