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riddle_move_check

Read-onlyIdempotent

Checks, without changing anything, whether a set of Riddles can be moved and which projects they can be moved to - the same check riddle_move runs before it moves anything. Pass exactly the UUID/UUIDs you intend to hand to riddle_move, because the answer depends on the whole set: a Riddle that is connected to another one (a Form embedded into another Riddle as a form select, a Quiz reporting into a Leaderboard) can only be moved when everything it is connected to moves with it, so the same Riddle can be blocked on its own and movable as part of a larger call. Returns {canMoveAll, movable, blocked, addUUIDs, canMoveToPersonal, projects}: "blocked" names, per Riddle, "missingRiddles" (the exact connected Riddles that are not part of the set, each with uuid, title, type and relation: "dependent" for a Riddle reporting into it, "embedded" for a Riddle it embeds), "missingUUIDs" as the bare UUIDs to add, "connectedRiddles" as the unfiltered picture of everything it is connected to, "inaccessibleConnections" as the number of connected Riddles in projects you cannot access, "blockedByRiddlesInThisCall" as the Riddles of this very call that hold it back because they are blocked themselves, "resolveByAddingUUIDs" as what to add so THIS Riddle can move, and "resolvable" telling you whether adding UUIDs can fix it at all. Blocking travels along connections, so act on "resolveByAddingUUIDs" (or simply on the top-level "addUUIDs"), never on an empty "missingUUIDs": a Riddle whose connections are all in the set already has nothing of its own to add and is still blocked while the Riddle it is tied to is - "resolvable" is therefore shared by all Riddles that can only move together, and false only when one of them is connected to a Riddle you cannot reach at all. "addUUIDs" is the deduplicated union of every missingUUIDs - add it to UUIDs and check again, repeating until canMoveAll is true, because connections chain (a Quiz you add for one Leaderboard can report into a second one) - and "projects" is the intersection of the projects EVERY Riddle of the set can go to - a project you may lack the transfer permission in, or that does not support something one of the Riddles uses, is not in it. Use this before riddle_move whenever the Riddles were not all created by you, or to explain to the user why a move is not possible.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
UUIDNoThe UUID of the single Riddle you want to check. Pass either this or UUIDs.
UUIDsNoAll Riddles you intend to move in one riddle_move call, as Riddle UUID strings, e.g. ["6FA740EW", "OllsevHa"] (max 100). Pass either this or UUID.

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and idempotentHint, and the description reinforces this with 'without changing anything'. But the description goes far beyond annotations, disclosing how blocking propagates along connections, how 'resolvable' is shared among connected Riddles, that connections chain, and what an empty 'missingUUIDs' means. This is rich behavioral context that the annotations alone could never convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long, but every section earns its place: purpose and scoping first, then behavior, then the return object, then a resolution loop, and finally when-to-use. It is dense rather than padded. A slightly more structured layout (e.g., bullets for the return fields) would improve scanability, but this does not detract from the information value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has complex return semantics and no output schema, so the description carries the full burden of documenting what the call returns — and it does comprehensively: every return key (canMoveAll, movable, blocked, addUUIDs, canMoveToPersonal, projects) is explained with its meaning and edge cases. Given the annotation context and schema coverage, an agent has everything needed to call this tool and interpret its result correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already documents both parameters fully (UUID vs UUIDs, format, max 100). The description adds genuine semantic value beyond the schema by explaining that the answer depends on the whole set and that the passed UUIDs must be exactly what would be handed to riddle_move, which meaningfully informs how the agent should choose values.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: it 'Checks' whether 'a set of Riddles can be moved and which projects they can be moved to'. It also explicitly distinguishes itself from the sibling riddle_move by noting it performs 'the same check riddle_move runs before it moves anything', so an agent can immediately tell them apart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives explicit when-to-use guidance: 'Use this before riddle_move whenever the Riddles were not all created by you, or to explain to the user why a move is not possible.' It names the sibling tool and provides a concrete usage precondition: 'Pass exactly the UUID/UUIDs you intend to hand to riddle_move.' It also explains the iterative pattern of checking, adding UUIDs, and re-checking.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.8/5.0
Disambiguation4/5

Tools are largely distinct by name and detailed descriptions, with clear prefixes (riddle_builder_*, questionBank_*, stats_*). Some potential confusion exists among the stats tools (stats_fetch vs stats_overview_fetch vs breakdowns) but descriptions clarify their different scopes. Overall, an agent can usually pick the right tool.

Naming Consistency4/5

Naming follows a predictable prefix+verb pattern within each domain (e.g., riddle_builder_quiz, riddle_builder_poll; riddle_get, riddle_publish). Minor inconsistencies exist, like the camelCase 'questionBank' and 'riddleTemplate' prefixes vs snake_case elsewhere, and 'stats_overview_fetch' ordering, but these are not chaotic and remain readable.

Tool Count1/5

With 62 tools, this far exceeds the recommended 3-15 range and even the 25+ threshold. While the server covers a broad domain, the extreme number overwhelms and makes tool selection harder, fitting the 'extreme mismatch' criterion for 50+ tools.

Completeness5/5

The tool surface is exceptionally comprehensive, covering creation, reading, updating, deleting, publishing, unpublishing, moving, tagging, template management, question banks, palettes, and various stats breakdowns. There are no obvious gaps in the lifecycle of managing interactive content, and all apparent operations are supported.

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