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riddle_builder_story

Builds a Story from a build configuration: the simplest block-based Riddle type - a sequence of content blocks (optionally with form blocks to collect lead data) plus an optional result page, with no questions, scoring or leaderboard. For full block options see: https://www.riddle.com/help/api/build-riddles/riddle-types-and-other-blocks Returns the compact build-configuration envelope of riddle_get (riddle://reference/response-format), with 'queued': true added when queue is set.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
omitNoLeaves parts of the returned envelope out. Values: "build", "warnings", "nextBlockId", "published", "context" (whole sections) and "build.omittedDefaults" (the per-block maps of properties left at their default, inside every build config in the response). Omit for the whole envelope. "uuid"/"type"/"modifiedAt" are always returned. Reach for omit: ["build.omittedDefaults"] on almost every build - it drops ~85-90% of the read-back and loses nothing, since riddle://reference/block-defaults/<block type> states the same defaults; what you must not do either way is resend those values. When you leave anything out the response names it under "omittedFields", so a missing key never means the Riddle has none of it. Same parameter as riddle_get's.
buildYesThe Story build configuration.This is the raw build configuration in the engine's own key names - the exact same shape riddle_get returns under "build", riddle_builder_update takes, and riddle_builder_validate dry-runs, so a read-back can be fed straight back in. Unknown keys are rejected rather than ignored.
queueNoWhether to queue the creation asynchronously.
projectNoThe project ID; pass NULL for personal project; omit to use the currently selected project.
publishNoWhether to publish the Riddle right after creation; default is false (draft). Distinct from the "publish" field INSIDE the build config, which is the stored publish configuration object.
templateIdNoOnly when this build config came from a template you adapted (riddleTemplate_get): the id of that template. Always pass it when you have one: it gives the new Riddle the template's DESIGN in full - its layout, palettes and every preset setting, including the parts no build config can express - with your build config applied on top of it, and it records the new Riddle as a copy of the template's Riddle, the same lineage riddleTemplate_use produces (riddle_get reports it as context.duplicated). The content is entirely yours either way. Omit it for anything you did not build from a template.

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description clearly discloses the return shape ('compact build-configuration envelope of riddle_get', with 'queued': true when queue is set) and points to the authoritative reference for full block options. The only annotation, idempotentHint=false, is consistent with a builder that creates new resources. It does not elaborate on failure behavior or on the eventual persistence outcome, which is why this is not a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is only two sentences, but they are information-dense: what is built, where the configuration reference lives, and exactly what the caller gets back. Every clause earns its place, and the most important scoping ('simplest block-based Riddle type') is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex builder with no output schema, the description meaningfully compensates: it names the return envelope, identifies the queue side-effect, distinguish Story from question-bearing siblings, and links to the fuller block/reference docs. It gives an agent enough to decide to invoke it and know the general shape of what comes back.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already explains all 6 parameters and nested objects in depth; the tool description itself does not need to restate them. The main description adds useful context around the build configuration and envelope, but not additional parameter semantics, so a baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific action (Builds a Story) and resource (a build configuration), then differentiates it from sibling Riddle builders by declaring it is the simplest block-based type: no questions, scoring, or leaderboard. This lets an agent pick it apart from riddle_builder_poll, riddle_builder_quiz, and similar siblings without opening their schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly says what this tool is for and, even more usefully, says what it is not for: 'A Story has no question blocks of any kind - use riddle_builder_poll or riddle_builder_quiz if you need answers.' This gives an agent an immediate branching decision between sibling creation tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.8/5.0
Disambiguation4/5

Tools are largely distinct by name and detailed descriptions, with clear prefixes (riddle_builder_*, questionBank_*, stats_*). Some potential confusion exists among the stats tools (stats_fetch vs stats_overview_fetch vs breakdowns) but descriptions clarify their different scopes. Overall, an agent can usually pick the right tool.

Naming Consistency4/5

Naming follows a predictable prefix+verb pattern within each domain (e.g., riddle_builder_quiz, riddle_builder_poll; riddle_get, riddle_publish). Minor inconsistencies exist, like the camelCase 'questionBank' and 'riddleTemplate' prefixes vs snake_case elsewhere, and 'stats_overview_fetch' ordering, but these are not chaotic and remain readable.

Tool Count1/5

With 62 tools, this far exceeds the recommended 3-15 range and even the 25+ threshold. While the server covers a broad domain, the extreme number overwhelms and makes tool selection harder, fitting the 'extreme mismatch' criterion for 50+ tools.

Completeness5/5

The tool surface is exceptionally comprehensive, covering creation, reading, updating, deleting, publishing, unpublishing, moving, tagging, template management, question banks, palettes, and various stats breakdowns. There are no obvious gaps in the lifecycle of managing interactive content, and all apparent operations are supported.

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