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riddle_move_check

Read-onlyIdempotent

Checks, without changing anything, whether a set of Riddles can be moved and which projects they can be moved to - the same check riddle_move runs before it moves anything. Pass exactly the UUID/UUIDs you intend to hand to riddle_move, because the answer depends on the whole set: a Riddle that is connected to another one (a Form embedded into another Riddle as a form select, a Quiz reporting into a Leaderboard) can only be moved when everything it is connected to moves with it, so the same Riddle can be blocked on its own and movable as part of a larger call. Returns {canMoveAll, movable, blocked, addUUIDs, canMoveToPersonal, projects}: "blocked" names, per Riddle, "missingRiddles" (the exact connected Riddles that are not part of the set, each with uuid, title, type and relation: "dependent" for a Riddle reporting into it, "embedded" for a Riddle it embeds), "missingUUIDs" as the bare UUIDs to add, "connectedRiddles" as the unfiltered picture of everything it is connected to, "inaccessibleConnections" as the number of connected Riddles in projects you cannot access, "blockedByRiddlesInThisCall" as the Riddles of this very call that hold it back because they are blocked themselves, "resolveByAddingUUIDs" as what to add so THIS Riddle can move, and "resolvable" telling you whether adding UUIDs can fix it at all. Blocking travels along connections, so act on "resolveByAddingUUIDs" (or simply on the top-level "addUUIDs"), never on an empty "missingUUIDs": a Riddle whose connections are all in the set already has nothing of its own to add and is still blocked while the Riddle it is tied to is - "resolvable" is therefore shared by all Riddles that can only move together, and false only when one of them is connected to a Riddle you cannot reach at all. "addUUIDs" is the deduplicated union of every missingUUIDs - add it to UUIDs and check again, repeating until canMoveAll is true, because connections chain (a Quiz you add for one Leaderboard can report into a second one) - and "projects" is the intersection of the projects EVERY Riddle of the set can go to - a project you may lack the transfer permission in, or that does not support something one of the Riddles uses, is not in it. Use this before riddle_move whenever the Riddles were not all created by you, or to explain to the user why a move is not possible.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
UUIDNoThe UUID of the single Riddle you want to check. Pass either this or UUIDs.
UUIDsNoAll Riddles you intend to move in one riddle_move call, as Riddle UUID strings, e.g. ["6FA740EW", "OllsevHa"] (max 100). Pass either this or UUID.

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only state readOnlyHint and idempotentHint. The description goes far beyond by detailing connection-based blocking, the meaning of each return field (blocked, missingRiddles, resolveByAddingUUIDs, etc.), the deduplication of addUUIDs, the intersection logic of projects, and the chaining of dependencies. It discloses conditional behavior (e.g., a Riddle blocked alone may be movable in a larger set) and outlines the iterative process. No contradiction with annotations; it complements them.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is lengthy but front-loaded with the core purpose and usage. It is structured into flowing prose covering the major aspects: purpose, dependency logic, return field breakdown, and usage pattern. While it could benefit from bullet points for the return structure, the density is warranted given the tool's complexity. Every major element is covered without redundancy, so it earns a 4 rather than a 3.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This tool has no output schema, so the description must fully explain the return value; it does so in great detail, naming every field and its meaning. It also covers edge cases (connections, inaccessible projects, blocked-by-siblings) and provides a clear usage algorithm. For a complex check tool with a rich response, nothing essential is missing, making it contextually complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers both parameters (UUID and UUIDs) with descriptions, so the baseline is 3. The description adds semantic depth: it explains that the answer depends on the whole set, instructs to 'Pass exactly the UUID/UUIDs you intend to hand to riddle_move', and clarifies that different sets yield different outcomes. This goes beyond simple parameter typing and provides context for effective usage, justifying a 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the tool 'Checks, without changing anything, whether a set of Riddles can be moved and which projects they can be moved to'. This is a specific verb (check), resource (Riddles), and scope (set-based). It also differentiates itself from the sibling riddle_move by referencing 'the same check riddle_move runs before it moves anything,' making the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives direct usage guidance: 'Use this before riddle_move whenever the Riddles were not all created by you, or to explain to the user why a move is not possible.' It also implicitly tells when not to use it (when you're ready to execute the move) and explains the iterative pattern ('add UUIDs and check again, repeating until canMoveAll is true'). This is explicit and actionable.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.1/5.0
Disambiguation5/5

Each tool has a clear, unique purpose. The riddle_builder_* variants are distinct by Riddle type, questionBank_* and riddleTemplate_* cover separate objects, and stats_* differ by scope. No two tools appear to perform the same function.

Naming Consistency4/5

Naming is largely consistent with domain prefixes (riddle_, questionBank_, riddleTemplate_, stats_, project_, palette_, reference_). Minor deviations like riddle_account_list vs. riddle_list and whoami (no prefix) and riddle_get_embed_code vs. riddle_qr_code slightly break the pattern, but overall it is predictable.

Tool Count2/5

With 62 tools, the server is far beyond the typical 3-15 well-scoped range. While each tool is functional and the breadth reflects the platform's complexity, the sheer number makes it heavy and increases the cognitive load for an agent, suggesting over-granularity.

Completeness5/5

The tool set covers the full lifecycle: create (builder variants), read (get/list), update (builder_update, rename), delete, publish/unpublish, tagging, templates, question banks, stats, projects, palettes, and reference documentation. No obvious domain operation is missing.

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