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riddle_builder_minigame

Builds a Minigame from a build configuration. Supports SlotMachine, WheelSpinner, and Sudoku block types. For full options see: https://www.riddle.com/help/api/build-riddles/riddle-types-and-other-blocks/minigame Returns the compact build-configuration envelope of riddle_get (riddle://reference/response-format), with 'queued': true added when queue is set.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
omitNoLeaves parts of the returned envelope out. Values: "build", "warnings", "nextBlockId", "published", "context" (whole sections) and "build.omittedDefaults" (the per-block maps of properties left at their default, inside every build config in the response). Omit for the whole envelope. "uuid"/"type"/"modifiedAt" are always returned. Reach for omit: ["build.omittedDefaults"] on almost every build - it drops ~85-90% of the read-back and loses nothing, since riddle://reference/block-defaults/<block type> states the same defaults; what you must not do either way is resend those values. When you leave anything out the response names it under "omittedFields", so a missing key never means the Riddle has none of it. Same parameter as riddle_get's.
buildYesThe Minigame build configuration.This is the raw build configuration in the engine's own key names - the exact same shape riddle_get returns under "build", riddle_builder_update takes, and riddle_builder_validate dry-runs, so a read-back can be fed straight back in. Unknown keys are rejected rather than ignored.
queueNoWhether to queue the creation asynchronously.
projectNoThe project ID; pass NULL for personal project; omit to use the currently selected project.
publishNoWhether to publish the Riddle right after creation; default is false (draft). Distinct from the "publish" field INSIDE the build config, which is the stored publish configuration object.
templateIdNoOnly when this build config came from a template you adapted (riddleTemplate_get): the id of that template. Always pass it when you have one: it gives the new Riddle the template's DESIGN in full - its layout, palettes and every preset setting, including the parts no build config can express - with your build config applied on top of it, and it records the new Riddle as a copy of the template's Riddle, the same lineage riddleTemplate_use produces (riddle_get reports it as context.duplicated). The content is entirely yours either way. Omit it for anything you did not build from a template.

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the idempotentHint annotation, the description adds meaningful behavioral detail: it returns the compact build-configuration envelope of riddle_get, adds 'queued': true when queued, and the schema cautions that unknown keys are rejected rather than ignored. It also clarifies the subtle distinction between the top-level publish flag and the nested published object. No annotation contradiction is present.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core tool description is short and front-loaded with the essential action and supported types. The longer parameter descriptions are dense and useful rather than padded, with caveats cross-referenced where they matter. There is no filler or repetition of structural fields.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity — six parameters, nested objects, and no output schema — the definition is strongly self-sufficient. It states supported block types, return envelope, quering behavior, publishing semantics, template behavior, leaderboard constraints, and points to the correct references for remaining options. An agent has enough context to select and call this tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the description adds a large amount of guidance beyond the schema field types: winningProbability is an enum not a percentage; WheelSpinner items must sum to 100; only Sudoku supports scoring; omit: ['build.omittedDefaults'] drops most of the read-back; templateId conveys the full template design. These details meaningfully improve correct invocation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource — 'Builds a Minigame from a build configuration' — and enumerates the supported block types: SlotMachine, WheelSpinner, and Sudoku. This clearly distinguishes it from sibling builders like riddle_builder_quiz, riddle_builder_poll, and riddle_builder_story. It also identifies the return shape, grounding exactly what the tool produces.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The context is explicit: use this tool when building a Minigame of these block types. It clarifies that lead-collecting blocks can be added in the same array and warns which configurations are Leaderboard-connectable. It does not explicitly name alternatives or state 'do not use for non-Minigame builders,' but the intended scope is still clear and practical.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.1/5.0
Disambiguation5/5

Each tool has a clear, unique purpose. The riddle_builder_* variants are distinct by Riddle type, questionBank_* and riddleTemplate_* cover separate objects, and stats_* differ by scope. No two tools appear to perform the same function.

Naming Consistency4/5

Naming is largely consistent with domain prefixes (riddle_, questionBank_, riddleTemplate_, stats_, project_, palette_, reference_). Minor deviations like riddle_account_list vs. riddle_list and whoami (no prefix) and riddle_get_embed_code vs. riddle_qr_code slightly break the pattern, but overall it is predictable.

Tool Count2/5

With 62 tools, the server is far beyond the typical 3-15 well-scoped range. While each tool is functional and the breadth reflects the platform's complexity, the sheer number makes it heavy and increases the cognitive load for an agent, suggesting over-granularity.

Completeness5/5

The tool set covers the full lifecycle: create (builder variants), read (get/list), update (builder_update, rename), delete, publish/unpublish, tagging, templates, question banks, stats, projects, palettes, and reference documentation. No obvious domain operation is missing.

Resources