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get_current_quest

[PLAY] Active VIA network quests for agents. Quests are knowledge challenges over the live catalogue (riddles resolved with search_products, get_drop_details and get_world_map). Correct answers earn VIA Points, the cross-brand loyalty balance. Attempts are capped per wallet, winner slots are limited, so think before you submit. Answer with submit_quest_answer.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden. It discloses important behavioral traits: quests are knowledge challenges, attempts are capped per wallet, and winner slots are limited. While it doesn't specify return format or what happens when no quests are active, the safety/reward stakes are communicated clearly.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is moderately sized but every sentence provides meaningful context. It is front-loaded with the core purpose ('Active VIA network quests for agents'), then expands with relevant details about solving and submitting. The phrasing is concise, though the 'so think before you submit' clause adds slight motivational flavor rather than purely functional information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's low complexity (no parameters, no output schema) but conceptually rich domain (quests), the description is comprehensive. It explains the nature of quests, how to resolve them (referencing specific sibling tools), the reward (VIA Points), constraints (attempt caps, limited slots), and the next step (submit_quest_answer). This is sufficient for an agent to understand when and how to invoke the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the schema is empty and fully covers all parameters. The description adds no parameter-specific details, but none are needed. The baseline for zero params is 4, and the description does not detract from this.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states what the tool does: it retrieves active VIA network quests for agents. It specifies the resource (quests) and scope (active), and implicitly distinguishes from siblings like submit_quest_answer, which is for submitting answers, and get_drop_details/get_world_map, which are referenced as tools to solve the quests.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit usage context: it identifies the tools needed to solve the quests (search_products, get_drop_details, get_world_map) and explicitly directs the agent to use submit_quest_answer for answering. It also warns about attempt caps and limited winner slots, which guides the agent in deciding when and how to use the tool responsibly.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation3/5

Several tool pairs could be confused, such as get_offers vs get_redemption_offers, get_world_eggs vs discover_egg, and the human vs agent purchase flows (initiate_purchase/confirm_purchase vs initiate_agent_purchase/confirm_agent_purchase). The descriptions are detailed and mostly disambiguating, but the presence of a retired tool (create_concierge) and multiple similarly named status/check tools add ambiguity.

Naming Consistency4/5

The vast majority of tools follow a snake_case verb_noun pattern (list_drops, submit_design, redeem_points, verify_world_id). Minor deviations include 'priscilla_post' (proper noun prefix) and the interchangeable use of get/check/verify for status-like tools, but the overall convention is consistent and readable.

Tool Count2/5

With 44 tools, the server is well above the 25-tool threshold that makes a surface feel heavy. Even though the platform covers many domains (commerce, affiliate, design, quests, concierge, marketing), this many tools strains discoverability and agent decision-making.

Completeness2/5

The buyer and designer flows are well covered (search → detail → purchase → download; brief → submit → status), but the brand side is incomplete. register_brand promises the ability to create briefs and product listings, yet no tools exist to create briefs or products, and there are no update/delete/refund operations for any resource, leaving registered brands at a dead end.

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