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Get Board Messages Tool

retro.board.messages.list
Read-only

Returns all participant messages (cards) for a retrospective board, organized by template columns (e.g. "What went well", "What didn't go well"). Includes text, sentiment, category, grouping, and vote counts.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
board_idYesThe ID of the board to get messages for.

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The readOnlyHint annotation already signals a safe read operation, and the description adds useful behavioral context beyond that by specifying the return structure ('organized by template columns') and included fields (text, sentiment, category, grouping, vote counts). It does not mention pagination or access requirements, but for a read-only list tool this is acceptable.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loads the primary purpose, and includes only relevant details about organization and return fields. Every sentence earns its place with no redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple (single parameter), has a read-only annotation, and the description adequately covers return content and organization despite the lack of an output schema. It is complete enough for an agent to select and invoke the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with board_id already described as 'The ID of the board to get messages for.' The description adds no additional meaning about the parameter, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Returns') and identifies the exact resource ('participant messages (cards) for a retrospective board') with added detail on organization ('by template columns'). This clearly distinguishes it from sibling tools like retro.board.messages.update/delete_own which mutate messages rather than list them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage: use this tool to fetch all participant messages for a board. However, it does not explicitly state when to prefer it over alternatives (e.g., retro.board.summary.get) or provide exclusion criteria. The context is clear but not prescriptive.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.8/5.0
Disambiguation5/5

Each tool targets a distinct resource and action, with overlapping tools like retro.actions.list and retro.board.actions.list explicitly differentiated in descriptions. The naming hierarchy (domain.resource.subresource.verb) helps keep properties separate.

Naming Consistency5/5

Tools follow a consistent dot-separated resource-verb pattern, with singular/plural usage following standard collection vs. single-resource conventions (e.g., games.list vs. game.get). All verbs are lowercase with underscores, making the surface predictable.

Tool Count2/5

With 29 tools spanning two distinct domains (poker planning and retrospectives), the surface feels heavy and may overwhelm users. The calibration suggests 25+ is excessive, and splitting into separate servers could improve focus.

Completeness3/5

The tool set covers most management tasks for both poker games and retrospectives, but lacks a core operation for adding messages/cards to a board, which is essential for a retro tool. Also, no board creation or deletion tools, leaving some lifecycle operations incomplete.

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