Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true, openWorldHint=false and destructiveHint=false, and the description goes beyond them by disclosing a cost (5 credits) and the output contents (GSAX, high-danger save%, rolling 10-game windows, rest days). It also flags a semantic caveat about goalie expected goals covering all strengths. Remaining gaps (rate limits, credit refunds) are minor.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.