addedInput schema / properties / category
Added value: +{
+ "description": "The game’s category, by its core mechanic — what the player spends most of the time doing. Theme and setting (zombies, space, animals) don’t decide it; a game built on fear is horror whatever its mechanic. Each value below says what the category is, which games are like it and which are not, with the category those belong to (→). If two fit, check their “Not like”; if both still fit, take the one listed first.\nstrategy (Strategy): The player plans and manages resources, troops or territory; long-term decisions matter more than reflexes. Like: tower defense, real-time strategy, city-building and war strategy, auto-battlers — Bloons TD, Kingdom Rush, Plants vs Zombies, Age of War. Not like: territory capture in .io format (State.io) → .io; a business with customers and income → Management.\nfirst-person-shooter (First-person shooter): The player sees through the character’s eyes and spends almost all the time firing guns. Like: online shooters and first-person arenas in the spirit of Counter-Strike — Krunker, Bullet Force, Venge.io. Not like: a sniper with a scope, top-down or third-person view, archery → Shooting.\nmatching (Matching / Sorting): Items disappear from the board when the player matches identical ones or clears their way out. The goal is to clear the board or put everything in its place. Like: match-3, mahjong, bubble shooter, sorting into tubes, “clear the way” (parking jams, screws) — Candy Crush, Mahjong Solitaire, Zuma, Water Sort, Parking Jam. Not like: identical items merge into a bigger one → Merge; blocks fill lines → Tetris-like; a logic puzzle with a single solution (sudoku, jigsaw) → Puzzle.\nmerge (Merge): Two identical items combine into one of the next level — on a grid, as they fall, or as numbers. Like: merge-2, physics merge, number merge — 2048, Suika Game, Merge Dragons. Not like: match-3 where identical items disappear → Matching / Sorting; tower defense with towers built by merging → Strategy.\ntetris (Tetris-like): The player places blocks on a grid, and a completed line disappears. Whether the blocks fall on their own or are placed by hand doesn’t matter. Like: falling pieces, block puzzles on a grid — Tetris, Block Blast, Wood Block Puzzle, 10x10. Not like: match-3 and “clear the way” → Matching / Sorting; fitting shapes without clearing lines → Puzzle.\nhidden-object (Hidden object): The player searches for items in a detailed picture — from a list or by silhouettes. Like: hidden object, seek and find — June’s Journey. Not like: a story-driven quest where searching is secondary → Adventure; spot the difference → Puzzle.\nragdoll (Ragdoll): The game is built on ragdoll physics: the character is thrown, dropped and broken, usually for maximum damage. Like: dismount games — Stickman Dismount, Turbo Dismount, Mutilate a Doll. Not like: a ragdoll sandbox where damage isn’t the goal (Melon Playground) → Simulation; a duel where the fight is the point → Action.\nrunner (Runner): The character runs on its own, and something grows along the way: a crowd, a number or a weapon. There are upgrades between levels. Like: crowd runners with multiplier gates (×2, +10) — Count Masters, Join Clash, Money Rush. Not like: reflex running where nothing grows (Subway Surfers, Geometry Dash) → Arcade; Roblox-style 3D parkour → Obby.\nbike (Bike): Two-wheelers where balance is everything: leaning, wheelies, riding over obstacles. Like: motocross, trials — Moto X3M, Bike Race. Not like: a motorcycle race where balance doesn’t matter → Driving.\nmanagement (Management): The game revolves around a venue or a business: customers, orders, revenue, upgrades. Like: serving customers against the clock in a café, restaurant or shop; tycoons with passive income — Diner Dash, Supermarket Simulator, My Cafe, Idle Miner Tycoon. Not like: a clicker with no business or buildings → Idle / Clicker; cooking a dish step by step → Simulation; a Roblox-style tycoon → Obby.\nio (.io): Instant join and a quick match in a shared arena where the player grows, eats others or captures territory. Like: snakes, cells, territory capture — Slither.io, Agar.io, Paper.io. Not like: a shooter with “.io” in its name (Venge.io) → First-person shooter or Shooting.\nhorror (Horror): The game is built on fear: monsters, dark locations, the player hides, runs away and survives. A horror game stays in this category whatever its mechanic. Like: escaping a monster, night shifts, scary quests — Five Nights at Freddy’s, Granny, Ice Scream. Not like: a zombie shooter where shooting is the main thing → Shooting.\nobby (Obby): Roblox-style 3D parkour: the player runs and jumps over obstacles to the finish or the top of a tower. Like: obby escapes, towers, “simulators” and tycoons in Roblox style — Tower of Hell, Escape Prison Obby, Speed Run 4. Not like: a 2D platformer or a reflex runner → Arcade; a runner where a crowd grows → Runner.\nshooting (Shooting): Aiming and shooting is the main way to win; the weapon is a gun or a bow. Like: third-person and top-down shooters, archery, sniper games — Sniper 3D, Stickman Archer. Not like: first-person view with constant fire → First-person shooter; auto-shooting at waves of enemies (Vampire Survivors) → Action; Bubble Shooter and Zuma → Matching / Sorting.\nidle (Idle / Clicker): A resource piles up from taps and automatic income, including while the player is away. Like: clickers, evolution clickers — Cookie Clicker, Hamster Kombat, Capybara Clicker. Not like: a business with buildings or a venue with customers → Management.\nsports (Sports): A real sport with its rules, field and score, including simplified arcade versions. Like: soccer, basketball, golf, pool, tennis, bowling, boxing — 8 Ball Pool, Golf Orbit, Basketball Stars. Not like: a brawl without a ring or rules → Action; racing → Driving.\ndrawing (Drawing / Coloring): The main action is drawing or coloring. Like: coloring books, color by number, pixel art, free drawing — Paint by Numbers, Draw Something. Not like: drawing as a way to beat a level (draw a bridge) → Puzzle; makeup and dress-up → Beauty / Dress-up.\nboard (Board games): A classic board game that people know offline too: a board, pieces or dice, turns by the rules. Like: chess, checkers, backgammon, dominoes, ludo, tic-tac-toe. Not like: mahjong → Matching / Sorting; card games → Cards.\npuzzle (Puzzle): A logic problem solved by thinking, not speed. Logic games that have no category of their own also go here. Like: sudoku, jigsaw puzzles, nonograms, connect the dots, spot the difference, memory games — Sudoku, Jigsaw, Minesweeper, Flow Free, Cut the Rope. Not like: items disappear → Matching / Sorting; merge into a bigger one → Merge; fill lines → Tetris-like; word games → Words.\nsimulation (Simulation): The game imitates a real-life process or offers a free sandbox; progress comes through tasks, not high scores or defeating enemies. Like: life sims, farm, doctor and pet sims, step-by-step cooking, physics sandboxes — The Sims, BitLife, Hay Day, Cooking Mama, Melon Playground. Not like: a venue with customers or a business → Management; dress-up and dollhouses (Toca Boca) → Beauty / Dress-up; driving sims → Driving.\ndriving (Driving): The player controls a vehicle and can speed up and brake. Like: racing, drifting, traffic racers, parking, stunts, driving sims, crash tests — Asphalt, Traffic Racer, Truck Simulator. Not like: balancing on two wheels → Bike; the vehicle moves on its own and the player only dodges → Arcade or Runner.\narcade (Arcade): A simple game of reflexes and timing: one-button or swipe controls, short attempts, progress is a high score. Like: platformers, reflex runners, brick breakers, stackers, rhythm games — Flappy Bird, Subway Surfers, Chrome Dino, Geometry Dash, Angry Birds. Not like: a runner where a crowd or a number grows → Runner; Roblox-style 3D parkour → Obby; fighting or shooting as the main action → Action or Shooting.\naction (Action): The main action is fighting enemies: hits, combos, blocks, health bars. Like: fighting games and one-on-one duels, beat ’em ups, surviving waves of enemies with auto-shooting — Vampire Survivors, Brotato, Supreme Duelist. Not like: shooting as the main way to win → Shooting or First-person shooter; boxing in a ring → Sports; the goal is breaking a doll → Ragdoll.\nadventure (Adventure): The game follows a story: locations, dialogue, inventory items; action isn’t the point. Like: quests, point-and-click, visual novels, escape rooms with a story — Cube Escape. Not like: horror → Horror; finding items in a picture → Hidden object; a puzzle room with no story → Puzzle.\nwords (Words): Letters and words are the game’s main material: players build, find, guess or type them. Like: word guessing, crosswords, word search, anagrams — Wordle, Scrabble, Word Search. Not like: questions and answers with no letter play → Quiz.\nquiz (Quiz): The player is asked a question — as text, a picture or a sound — and picks or types the answer. Like: trivia, guess the flag or logo, personality tests — Who Wants to Be a Millionaire, Guess the Flag. Not like: word and letter games → Words.\ncards (Cards): A well-known card game where playing cards are the main element. Like: solitaire, poker, blackjack, durak — Solitaire, Klondike, UNO. Not like: Mahjong Solitaire → Matching / Sorting.\nbeauty-games (Beauty / Dress-up): The player dresses up, does makeup and hair, crafts or decorates — usually following a sample and using a ready-made set. Like: dress-up, makeup, salons, crafts, cake decorating, dollhouses — Dress to Impress, Toca Boca, Avatar World, Hair Salon. Not like: a physics sandbox (Melon Playground) → Simulation; running a restaurant → Management; coloring books → Drawing / Coloring.",
+ "enum": [
+ "strategy",
+ "first-person-shooter",
+ "matching",
+ "merge",
+ "tetris",
+ "hidden-object",
+ "ragdoll",
+ "runner",
+ "bike",
+ "management",
+ "io",
+ "horror",
+ "obby",
+ "shooting",
+ "idle",
+ "sports",
+ "drawing",
+ "board",
+ "puzzle",
+ "simulation",
+ "driving",
+ "arcade",
+ "action",
+ "adventure",
+ "words",
+ "quiz",
+ "cards",
+ "beauty-games"
+ ],
+ "type": "string"
+}