Start an archive upload
start_archive_uploadStep 1 of 3 of uploading a build: a zip that meets get_game_checklist — read it and check the build against each item first. Answers uploadUrl and headers: PUT the zip there with exactly those headers within an hour, e.g. curl -T game.zip -H "Content-Type: application/zip" "<uploadUrl>", then call confirm_archive_upload.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the archive as the cabinet will show it. Put the build version in it, e.g. "coin-town-1.4.2" — the form keeps every archive it was given, and the version is how a human tells them apart. A trailing .zip is dropped. | |
| contentSize | Yes | Exact size of the zip in bytes (`wc -c < game.zip`). The upload URL is signed for this length and the storage refuses any other. At most 314572800 bytes. | |
| applicationId | Yes | Application (game) id, as returned by list_applications |