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Read the launch steps

get_launch_steps
Read-onlyIdempotent

The developer’s path for the game, step by step in the order it is walked, judged by the latest archive (archiveId): the steps the tools of this connection can move. Each step: id, state (TODO, IN_PROGRESS, DONE, FAILED, BLOCKED, UNKNOWN, PARTIAL, OUTDATED, AVAILABLE, WAITING, CABINET), reason, required, nextTools, blockedBy and askDeveloper. current is the first required step still holding the path, null when none is. UNKNOWN is neither done nor not done: call again. CABINET: what is left is the developer’s, in the console.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "applicationId": "<applicationId>"
    },
    "name": "get_launch_steps"
  }
}

Input Schema

NameRequiredDescriptionDefault
applicationIdYesGame id from list_applications

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / applicationId / description
      Previous value: -"Application (game) id, as returned by list_applications"New value: +"Game id from list_applications"
  2. Added

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already cover the safety profile (readOnly, idempotent, non-destructive, closed-world), and the description goes well beyond them by disclosing the returned step fields, the meaning of `current`, the semantics of UNKNOWN ('neither done nor not done'), and the terminal CABINET state. It stops short of explaining how the archive is selected or how often the path changes, so it is strong but not exhaustive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core action, then a compact field list, then the two interpretive rules (`current`, UNKNOWN/CABINET). Dense but every clause carries information an agent needs; no filler or repetition of the title.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description takes on the return-value burden and mostly meets it by enumerating the step fields and the state vocabulary. Some states (AVAILABLE, WAITING, PARTIAL, OUTDATED, BLOCKED) are listed but not explained, and the `nextTools`/`askDeveloper` fields are named without semantics, leaving modest gaps for a tool this conceptually complex.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the single parameter is already documented as 'Game id from list_applications', so the schema carries the load. The description adds a useful but slightly ambiguous note that judgement comes from the latest archive (`archiveId`), a field that is not a parameter, which adds context without clarifying the input itself.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource: it returns the developer's launch path for a game, step by step, evaluated against the latest archive. It is clear what an agent gets back, but it never names or contrasts sibling readers such as get_submission_state, get_game_checklist, or get_archive_status, so sibling differentiation is left to inference.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: describing the steps as 'the steps the tools of this connection can move' hints this is a pre-action orientation call, and 'UNKNOWN ... call again' gives one concrete retry rule. There is no explicit statement of when to prefer this over get_submission_state or get_game_checklist, nor any prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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