Read the launch steps
get_launch_stepsThe developer’s path for the game, in order: archive, bridge, covers, form, sandbox, share, traffic — judged by the latest archive (archiveId). Each step: state (TODO, IN_PROGRESS, DONE, FAILED, BLOCKED, UNKNOWN, PARTIAL, OUTDATED, AVAILABLE, WAITING, CABINET), reason, required, nextTools, blockedBy and askDeveloper. current is the first required step still holding the path, null when none is. UNKNOWN is neither done nor not done: call again. CABINET: what is left is the developer’s, in the cabinet. Traffic prefers an available referral bonus (source REFERRAL, bonusId), which requires no sharing. Otherwise source SHARE needs public post links. Reuse the returned bonusId when retrying. Any completed traffic campaign closes this step; further bonuses do not reopen it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| applicationId | Yes | Application (game) id, as returned by list_applications |