Read the launch steps
get_launch_stepsThe developer’s path for the game, step by step in the order it is walked, judged by the latest archive (archiveId): the steps the tools of this connection can move. Each step: id, state (TODO, IN_PROGRESS, DONE, FAILED, BLOCKED, UNKNOWN, PARTIAL, OUTDATED, AVAILABLE, WAITING, CABINET), reason, required, nextTools, blockedBy and askDeveloper. current is the first required step still holding the path, null when none is. UNKNOWN is neither done nor not done: call again. CABINET: what is left is the developer’s, in the console.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"applicationId": "<applicationId>"
},
"name": "get_launch_steps"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| applicationId | Yes | Game id from list_applications |