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Play Face to Face

Show the game room card

render_game_room
Read-only

Renders a Play Face to Face room result as an invitation card with the room code, QR invitation, guest link, and host action.

Input Schema

NameRequiredDescriptionDefault
gameYes
statusYes
optionsYes
room_idYes
host_urlYes
join_urlYes
game_nameYes
expires_atYes
qr_payloadYes
player_countYes
joined_playersYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, so the safety profile is covered. The description adds that the output is an invitation card containing a room code, QR invitation, guest link, and host action, which is useful context beyond annotations, but it does not say what the rendered return value looks like or whether any side effect occurs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence with no filler. It is efficient, though its brevity means it omits information that this 11-parameter tool needs elsewhere.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 11 required parameters, a nested options object, no output schema, and zero schema descriptions, the definition is under-specified. It never explains the shape or role of options, the meaning of status, player_count, or joined_players, or how the 11 inputs combine to produce the card.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% across 11 required parameters, so the description must carry the full burden. It only loosely maps to a subset (room code → room_id, QR invitation → qr_payload, guest link → join_url, host action → host_url) and leaves game, game_name, status, player_count, joined_players, options, and expires_at completely unexplained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Renders') and resource ('a Play Face to Face room result as an invitation card') and lists the card's contents. It is clearly distinguishable from create_game_room and get_room_status, though it does not explicitly name the siblings it competes with.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to use this tool versus alternatives such as create_game_room or get_room_status. The usage is only implied by 'room result' and 'invitation card'; no exclusions or prerequisites are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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