Get supported game options
get_game_optionsReturns server-supported rules and defaults for one game.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | A game ID returned by list_games. |
get_game_optionsReturns server-supported rules and defaults for one game.
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | A game ID returned by list_games. |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, so the safety profile is fully covered without the description. The description adds useful content context by saying the result is "server-supported rules and defaults," but says nothing about return shape or size, so it adds only moderate value.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler. It is efficient, though its brevity is also the source of the missing usage and return-format detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple (one required param, no nesting, no output schema), and annotations cover safety, so the description is nearly sufficient. But with no output schema, it should say more about what the returned "rules and defaults" look like, and it gives no guidance on picking a game ID beyond the schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
With a single parameter at 100% schema coverage, the schema already documents that game is "A game ID returned by list_games." The description's phrase "for one game" reinforces that it takes exactly one game but adds no format or validation detail beyond the schema, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource ("Returns server-supported rules and defaults") scoped to "one game," which an agent can distinguish from the sibling list_games at a high level. However, it doesn't explicitly name the alternative tools (list_games, recommend_games) it should not be confused with.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no statement of when to call this versus list_games, recommend_games, or create_game_room. The only usage signal is indirect, coming from the schema's note that the game ID must come from list_games.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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