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Play Face to Face

Create a multiplayer game room

create_game_room

Creates an ephemeral Play Face to Face multiplayer room that friends can join from browsers. The result includes a canonical guest link, a room-scoped host link, public room metadata, and an expiry time. The idempotency key associates retries with one creation intent.

Input Schema

NameRequiredDescriptionDefault
gameYesA game ID returned by list_games.
optionsNo
player_countYes
idempotency_keyYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With annotations already declaring non-read-only, non-destructive, open-world behavior, the description adds real context: the room is ephemeral, has an expiry time, and returns distinct host vs. guest links. It doesn't say what permissions or account context are required, or what happens on expiry, so it falls short of fully exhaustive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three tight sentences, front-loaded with the action and resource, then outputs, then the idempotency nuance. No filler; each sentence adds a distinct fact.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Since there is no output schema, the description usefully enumerates what the result contains (guest link, host link, room metadata, expiry). Remaining gap is the absence of any guidance on selecting 'game' (list_games) or on player_count/options, which matters for a nested-object tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is only 25%, so the description must compensate. It explains idempotency_key semantics ('associates retries with one creation intent') well, but says nothing about player_count bounds or the free-form 'options' object, leaving two of four parameters undocumented in both places.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Creates an ephemeral Play Face to Face multiplayer room') and adds a scope detail (joinable from browsers). Sibling tools like get_room_status and render_game_room are clearly different operations, but the description never explicitly contrasts with them, keeping it short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: the idempotency-key sentence hints at retry behavior, and 'friends can join from browsers' implies a sharing workflow. There is no explicit statement of when to call this versus get_room_status or render_game_room, nor any prerequisite or exclusion.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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