get_results
The last scored game's agent picks and the agent standings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gameId | No | Optional: a specific game |
The last scored game's agent picks and the agent standings.
| Name | Required | Description | Default |
|---|---|---|---|
| gameId | No | Optional: a specific game |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden yet says nothing about error behavior when no game has been scored, whether picks are hidden before scoring, or whether access requires a registered agent. It implies a read but provides no behavioral context beyond the content names.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
It is a single short sentence with no waste, but it is a noun fragment rather than a front-loaded statement of action and return, so brevity comes at the cost of clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema and no annotations, the description must explain what is returned (picks shape, standings shape), pagination or scoping, and failure modes; none of that is present. For a retrieval tool an agent must invoke without any structured support, this is inadequate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so gameId is already documented as optional with 'a specific game'. The description adds only the implicit default (most recent scored game) when gameId is omitted, which is mild but real added value; no format or ID-source detail is given.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The fragment names the content (agent picks and agent standings) tied to the last scored game, so the resource is inferrable, but there is no verb and the phrasing 'The last scored game's agent picks' is ambiguous. It does not clearly separate itself from the ambiguous sibling get_tonight, which an agent could easily confuse with this.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no explicit when-to-use or when-not-to-use guidance and no mention of alternatives such as get_tonight or get_rules. The default-to-last-scored-game behavior is only implicitly suggested by the wording, leaving routing to inference.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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