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PadConsole

Plan a game night

plan_game_night
Read-onlyIdempotent

Use this when someone is planning an evening or event with games: game night, house party, birthday, family night, kids, a couple, an office or team event, or friends in different cities. Builds an ordered PadConsole playlist (warm-up, main games, finale) that fits the group size, the occasion and the time available, with links. Does not start a game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
kidsNoTrue if young children are playing; keeps the plan to games rated age 7 or lower.
localeNoLanguage the user is writing in: tr (Turkish), de (German) or en (everything else). Default en.
remoteNoTrue if some players are in a different home.
minutesNoHow long they want to play. Default 90.
playersYesHow many people will play (1-12).
occasionNofriends, family, kids, couple, birthday, office, remote (players in different homes) or solo. Default friends.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive, closed-world, so the safety profile is covered. The description adds real behavioral context beyond that: the output is an ordered, phase-structured playlist with links, and the tool deliberately does not launch a game. It says nothing about latency or how many candidates it draws from, but that is a minor gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences: the first front-loads the usage trigger, the second states the artifact and the exclusion. No filler, and the most decision-relevant information (when to use it) comes first.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present the description need not explain return values, and annotations cover the safety semantics. Combined with 100% schema coverage, the description supplies everything else an agent needs: the trigger context, the shape of the result, and the explicit non-behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so every parameter (kids, locale, remote, minutes, players, occasion) is already documented in the schema, which sets the baseline at 3. The description only loosely echoes these inputs ('group size, the occasion and the time available') without adding format or interaction detail beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a concrete verb and artifact: it 'Builds an ordered PadConsole playlist (warm-up, main games, finale)' constrained by group size, occasion and time. That is clearly distinct from siblings like search_games or get_game_details, and the closing 'Does not start a game' pins down the boundary.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It opens with an explicit trigger list (game night, house party, birthday, family night, office event, friends in different cities) and adds a when-not clause ('Does not start a game'). What is missing is naming the alternative sibling (e.g. recommend_games) for the case where a full playlist is not wanted, so the routing is clear but not fully cross-referenced.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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