Check for collisions
check_interferenceFind which top-level parts physically overlap, and by how much volume. This is the assembly check you cannot do by reasoning about a tree OR by looking at a render — an interference is usually hidden inside the model. Run it on anything with more than one part that is meant to fit together.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scad | No | OpenSCAD source, as an alternative to `nodes` (supply exactly one). Interpreted by the same engine the editor’s .scad import uses; BOSL2/MCAD includes resolve. minkowski() and resize() are not supported here — use hull() or offset(). | |
| nodes | No | Parametric node tree. mm, Z-up, rotations in DEGREES (a rotation.* binding: radians). Read owlcad://schema/primitives for every primitive, modifier and generator and its parameter ranges (unknown params are dropped silently), and owlcad://schema/conventions for the placement arithmetic, which is where most models go wrong. | |
| projectId | No | Id of one of your saved projects, as an alternative to `nodes`/`scad` (supply exactly one). | |
| smoothness | No | Curve quality for shapes that left their segment count automatic. Defaults to "standard", which is the editor default — pass "high" to match a project authored at high smoothness, "draft" for a cheaper check. | |
| minVolumeMm3 | No | Ignore overlaps smaller than this (default 0.001). Parts that merely share a face graze each other numerically; this is what stops that being reported as a collision. |