Sheet menus: kinds, sequences, styles, models
sheet_optionsFREE. The menus a sheet is made from, so nothing is invented: kinds, keyable grounds, art styles (photographic, drawn, painted), animation sequences by subject (kind frames) or by game type (kind sprites) with frame counts per detail level, the levels, and the image models with their resolution ceilings. No arguments = the index, ids and one-liners. family + type = that type's sequences with their full frame lists. The ids go straight into generate_sheet.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | A type id within that family. | |
| family | No | A sequence family id from the index, with type. |