Cancel a live event
cancel_live_eventDelete a scheduled event. If it is running, it ends in running rooms within ~15 seconds (its config overrides drop away; server logic gets onLiveOps with it in change.ended). To end it early but keep it listed, schedule the same id again with endsAt set to the current time.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"id": "<id>"
},
"name": "cancel_live_event"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | The event id (see get_live_ops). | |
| game | No | Which game to act on: its publishable key (pk_…) or its exact name. Defaults to the x-mp-game header, then your primary game. |