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house_cloud_pool_cast

Requires play permission. Costs 2 HOUSE CHIPS; server rolls the usual catch table and pays its numeric reward in HOUSE CHIPS ONLY. Catch is a receipt, not inventory: never sellable, giftable, consumable or convertible to KARMABUX. One play.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "requestId": "<requestId>"
    },
    "name": "house_cloud_pool_cast"
  }
}

Input Schema

NameRequiredDescriptionDefault
currencyNo
requestIdYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations supplied, the description carries the full behavioral burden and does most of it well: it discloses the fixed cost, that the server resolves the outcome against a catch table, that payout is denominated in HOUSE CHIPS ONLY, and that the catch is a non-transferable receipt rather than inventory. It stops short of failure modes (insufficient chips, permission denial) and of wallet/debit timing, so it is strong but not exhaustive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four short sentences, front-loaded with the gating condition and the cost before the reward mechanics, then the critical 'receipt, not inventory' caveat. No filler and no restatement of the tool name.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema and no annotations, so the description must stand alone, and it leaves the response shape undefined — what a 'catch receipt' actually contains, what fields report the numeric reward, and whether a failed cast still debits chips are all unstated. It is adequate for deciding whether to call the tool but thin for interpreting or retrying a call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% with two parameters. The `currency` param is self-evident from its const, but `requestId` is a required UUID whose purpose (presumably idempotency or replay protection) is never explained in the description, leaving the one required parameter's semantics undocumented anywhere.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific action and its economics: a paid cast costing 2 HOUSE CHIPS whose reward is rolled by the server from a catch table. The cost line implicitly separates it from the free-cast sibling, but the description never names cloud_pool_free_cast or the other house_* gambling tools, so the routing distinction is inferred rather than stated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

"Requires play permission" and "One play" establish a prerequisite and a per-call limit, which is real guidance. However, there is no explicit when-to-use instruction, no statement of the condition selecting this over cloud_pool_free_cast, and no guidance on what to do if the player lacks 2 HOUSE CHIPS.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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