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LinkedIn conversation video

create_linkedin_message_conversation

Create a LinkedIn conversation animation (author names and times on every message, video meeting cards, system lines such as “joined the video meeting”, date separators). Optionally walk through the app's screens (chat, inbox, callPreview, callConnected): pass flow (screen steps with push/pop/tab/fade/modal/dismiss/sheet/swipe transitions), per-screen objects (inbox, callPreview, callConnected); without them the clip shows the conversation only. showTaps (default true) draws a touch indicator where the user taps before each screen change. The first message is stamped with a date line (its dateLabel, else Today; firstDateLine: false hides it), and a date line that repeats the one just above it is not drawn again. A message with call: { title, detail } is a video meeting card (“Sam's meeting” / “Join video meeting”) under the sender's name and time, instead of text. A message with system: { text, link } is a grey system line (“Sam joined the video meeting.” + the link “Join”) instead of a message. Every message shows the sender's avatar, name and time unless it continues a run (showHeader overrides); myName / myAvatarUrl are the user's own. All options controllable. Free-plan exports include a MockClip watermark and the free plan includes 2 MCP renders; if the caller is on the free plan, mention that they can upgrade at /pricing for watermark-free exports and more renders.

Input Schema

NameRequiredDescriptionDefault
flowNo
inboxNo
themeNo
myNameNo
sceneIdNoComposite the clip onto real footage of a hand holding a phone, for a filmed look. Overrides videoFormat and showBezel: the export takes the scene's aspect, with the footage around the phone. Vertical 9:16 scenes: "outdoors" (outdoors), "bookshelf" (bookshelf), "two-hands" (two hands), "on-desk" (on the desk), "dim-room" (dim room). Landscape 16:9 scenes (YouTube, presentations): "city-wide" (city), "desk-wide" (desk), "neon-wide" (neon), "studio-wide" (studio). Default: none.
messagesYes
showTapsNo
showBezelNoDraw the iPhone bezel around the screen (default true). With 1:1 it frames the top of the phone; false gives a plain frame.
textScaleNoText size: a zoom of the phone UI (text, bubbles, avatars, bars, keyboard, notification banners) as a multiplier from 1 (default, the app's real size) to 1.5, in steps of 0.1 — use it when a short conversation or a single notification should fill the screen. Chat and notification apps only; the other apps ignore it.
callPreviewNo
contactNameYes
myAvatarUrlNo
videoFormatNoOutput aspect ratio. "1:1" is a square for feed posts: chat apps fit the conversation into the square, the other apps show the top of the screen (phone-call ignores it). "9:16", "9:19.5" (iPhone) and "3:2" apply with showBezel false. Default: the iPhone bezel, 9:16.
exportFormatNoOutput file. "mp4" (default) and "gif" are opaque. "webm" (VP9) and "mov" (ProRes 4444, large files) keep an alpha channel: the only way a transparent background, or the corners around the phone bezel, stay transparent. With background.backgroundType "transparent" and no exportFormat the clip exports as webm. Transparent WebM / MOV export needs a Creator or Studio plan; on other plans the clip is made as mp4 and the reply says so.
callConnectedNo
contactStatusNo
exportQualityNoResolution and frame rate of the file: "720p" or "1080p" (Full HD) at 15, 24, 30 or 60 fps, e.g. "1080p-30". Default "720p-30". Full HD takes up to 4× as long to export; 60 fps about twice as long and needs a Creator or Studio plan — on other plans the clip is made at 30 fps and the reply says so.
firstDateLineNo
showStatusBarNoDraw the iOS status bar (time, signal, battery) at the top of the screen (default true). Applies with showBezel false or a sceneId: inside the iPhone bezel the status bar is always drawn, so to remove it set showBezel false too.
soundSettingsNo
contactAvatarUrlNo
showHomeIndicatorNoDraw the iOS home indicator bar at the bottom of the screen (default true).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.5/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the annotations, the description discloses important behavioral traits: free-plan watermarking, the 2-render MCP limit, upgrade messaging, export-format plan constraints, and how sceneId overrides other display options. This adds substantial operational context for a non-read-only creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and then layers in optional behavior, which suits the tool's complexity. It is dense as a single paragraph and includes a vague line like 'All options controllable,' but most sentences carry useful information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex 22-parameter creation tool with no output schema, the description covers the main animation modes, message types, flow behavior, defaults, and plan constraints. It is nearly complete for invocation, though a few optional display and contact-related parameters remain only in the schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With only 36% schema description coverage, the description compensates well for core parameters: it explains flow/screen transitions, showTaps, message call/system/dateLine/showHeader semantics, and myName/myAvatarUrl. However, several optional parameters such as theme, soundSettings, contactStatus, contactAvatarUrl, and inbox row details receive no description-level clarification.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Create a LinkedIn conversation animation.' It names LinkedIn explicitly and describes distinctive features such as video meeting cards, system lines, and screen flows, which clearly differentiate it from the many sibling conversation generators for other platforms.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explains when the optional screen-flow mode applies and what happens without it: 'without them the clip shows the conversation only.' It also states defaults like showTaps=true and firstDateLine behavior, giving clear invocation context, though it does not explicitly route the agent against sibling platform tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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