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Discord conversation video

create_discord_conversation

Create a Discord conversation animation (author names and times on every message, call log cards, date separators, an “is typing…” line above the input bar). Optionally walk through the app's screens (chat, chats, server): pass flow (screen steps with push/pop/tab/fade/modal/dismiss/sheet/swipe transitions), per-screen objects (chats, server); without them the clip shows the conversation only. showTaps (default true) draws a touch indicator where the user taps before each screen change. The first message is stamped with a date line (its dateLabel, else Today; firstDateLine: false hides it), and a date line that repeats the one just above it is not drawn again. A message with call: { title, detail } is a call log card (“Call ended” / “3 hours · Yesterday at 21:50”) instead of text. Every message shows the sender's avatar, name and time unless it continues a run (showHeader overrides); myName / myAvatarUrl are the user's own. All options controllable. Free-plan exports include a MockClip watermark and the free plan includes 2 MCP renders; if the caller is on the free plan, mention that they can upgrade at /pricing for watermark-free exports and more renders.

Input Schema

NameRequiredDescriptionDefault
flowNo
chatsNo
themeNo
myNameNo
serverNo
sceneIdNoComposite the clip onto real footage of a hand holding a phone, for a filmed look. Overrides videoFormat and showBezel: the export takes the scene's aspect, with the footage around the phone. Vertical 9:16 scenes: "outdoors" (outdoors), "bookshelf" (bookshelf), "two-hands" (two hands), "on-desk" (on the desk), "dim-room" (dim room). Landscape 16:9 scenes (YouTube, presentations): "city-wide" (city), "desk-wide" (desk), "neon-wide" (neon), "studio-wide" (studio). Default: none.
messagesYes
showTapsNo
showBezelNoDraw the iPhone bezel around the screen (default true). With 1:1 it frames the top of the phone; false gives a plain frame.
textScaleNoText size: a zoom of the phone UI (text, bubbles, avatars, bars, keyboard, notification banners) as a multiplier from 1 (default, the app's real size) to 1.5, in steps of 0.1 — use it when a short conversation or a single notification should fill the screen. Chat and notification apps only; the other apps ignore it.
contactNameYes
myAvatarUrlNo
unreadCountNo
videoFormatNoOutput aspect ratio. "1:1" is a square for feed posts: chat apps fit the conversation into the square, the other apps show the top of the screen (phone-call ignores it). "9:16", "9:19.5" (iPhone) and "3:2" apply with showBezel false. Default: the iPhone bezel, 9:16.
exportFormatNoOutput file. "mp4" (default) and "gif" are opaque. "webm" (VP9) and "mov" (ProRes 4444, large files) keep an alpha channel: the only way a transparent background, or the corners around the phone bezel, stay transparent. With background.backgroundType "transparent" and no exportFormat the clip exports as webm. Transparent WebM / MOV export needs a Creator or Studio plan; on other plans the clip is made as mp4 and the reply says so.
contactStatusNo
exportQualityNoResolution and frame rate of the file: "720p" or "1080p" (Full HD) at 15, 24, 30 or 60 fps, e.g. "1080p-30". Default "720p-30". Full HD takes up to 4× as long to export; 60 fps about twice as long and needs a Creator or Studio plan — on other plans the clip is made at 30 fps and the reply says so.
firstDateLineNo
showStatusBarNoDraw the iOS status bar (time, signal, battery) at the top of the screen (default true). Applies with showBezel false or a sceneId: inside the iPhone bezel the status bar is always drawn, so to remove it set showBezel false too.
soundSettingsNo
contactAvatarUrlNo
showHomeIndicatorNoDraw the iOS home indicator bar at the bottom of the screen (default true).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • addedInput schema / properties / textScale
      Added value: +{
      +  "description": "Text size: a zoom of the phone UI (text, bubbles, avatars, bars, keyboard, notification banners) as a multiplier from 1 (default, the app's real size) to 1.5, in steps of 0.1 — use it when a short conversation or a single notification should fill the screen. Chat and notification apps only; the other apps ignore it.",
      +  "maximum": 1.5,
      +  "minimum": 1,
      +  "type": "number"
      +}
  2. Changed3 schema fields changed
    • addedInput schema / properties / exportQuality
      Added value: +{
      +  "description": "Resolution and frame rate of the file: \"720p\" or \"1080p\" (Full HD) at 15, 24, 30 or 60 fps, e.g. \"1080p-30\". Default \"720p-30\". Full HD takes up to 4× as long to export; 60 fps about twice as long and needs a Creator or Studio plan — on other plans the clip is made at 30 fps and the reply says so.",
      +  "enum": [
      +    "720p-15",
      +    "720p-24",
      +    "720p-30",
      +    "720p-60",
      +    "1080p-15",
      +    "1080p-24",
      +    "1080p-30",
      +    "1080p-60"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / showHomeIndicator
      Added value: +{
      +  "description": "Draw the iOS home indicator bar at the bottom of the screen (default true).",
      +  "type": "boolean"
      +}
    • addedInput schema / properties / showStatusBar
      Added value: +{
      +  "description": "Draw the iOS status bar (time, signal, battery) at the top of the screen (default true). Applies with showBezel false or a sceneId: inside the iPhone bezel the status bar is always drawn, so to remove it set showBezel false too.",
      +  "type": "boolean"
      +}
  3. Changed1 schema field changed
    • addedInput schema / properties / exportFormat
      Added value: +{
      +  "description": "Output file. \"mp4\" (default) and \"gif\" are opaque. \"webm\" (VP9) and \"mov\" (ProRes 4444, large files) keep an alpha channel: the only way a transparent background, or the corners around the phone bezel, stay transparent. With background.backgroundType \"transparent\" and no exportFormat the clip exports as webm. Transparent WebM / MOV export needs a Creator or Studio plan; on other plans the clip is made as mp4 and the reply says so.",
      +  "enum": [
      +    "mp4",
      +    "gif",
      +    "webm",
      +    "mov"
      +  ],
      +  "type": "string"
      +}
  4. First observed

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only say non-read-only, non-destructive, non-idempotent; the description adds substantive context beyond that: a MockClip watermark on free-plan exports, a 2-render MCP cap, and an explicit instruction to surface the /pricing upgrade. It stops short of describing render time or what the reply delivers.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core purpose before optional flow/scene details, and most sentences earn their place given a 22-param video tool. The prose is dense and the trailing free-plan marketing sentence is somewhat appended, but overall well-organized.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex, nested, no-output-schema render tool the description covers the important behavioral defaults (showTaps true, first date line, header suppression on runs) well. It is slightly thin on the final deliverable (no mention of what the reply returns), but otherwise complete enough to call correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 36% across 22 params, so the description carries a heavy burden. It compensates for the highest-value ones — flow, chats/server, showTaps, dateLabel/firstDateLine, call, showHeader, myName/myAvatarUrl — but leaves many (soundSettings, unreadCount, delayBefore, typingSpeed/Duration, timestamp, contactStatus) to the schema alone.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Opens with a specific verb+resource — 'Create a Discord conversation animation' — and immediately enumerates what it renders (author names/times, call log cards, date separators, typing line), which cleanly distinguishes it from the many platform siblings like create_slack_conversation or create_imessage_conversation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives conditional guidance for the optional flow parameter ('without them the clip shows the conversation only') and explains plan-gated behavior with an upgrade path. However, it never explicitly states when to pick this Discord tool versus the other conversation siblings or when-not to use it; context is clear but exclusions are absent.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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