Animate scenes
animate_scenesFilm the scenes you name, or every scene whose still is ready and whose clip is not. This spends credits and returns as soon as the work is dispatched; poll get_storyboard. A scene is animated from its own still, so generate the stills first and look at them — a clip of a ruined frame costs the same as a clip of a good one. A morph travels from this scene's still to another scene's, and NEVER describe the transformation in the motion prompt: the model is already interpolating between the two frames, and a prompt that also describes the change makes it happen twice. A morph has one destination and a model belongs to one take, so both are refused on more than one scene rather than half-applied after the credits are gone. Pass quote to price the batch without filming anything.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model | No | ||
| quote | No | ||
| scenes | No | ||
| all_ready | No | ||
| references | No | ||
| storyboard_id | Yes | ||
| idempotency_key | No | ||
| morph_into_scene | No | ||
| reference_scenes | No | ||
| reference_videos | No | A clip whose camera and timing the model should follow — what match_scene_motion answers with. One scene only. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cast | Yes | ||
| brief | Yes | ||
| notes | Yes | ||
| quote | No | ||
| texts | Yes | ||
| scenes | Yes | ||
| sounds | Yes | ||
| videos | Yes | ||
| credits | Yes | ||
| history | Yes | ||
| message | Yes | ||
| skipped | No | ||
| started | No | ||
| stopped | No | ||
| accepted | No | ||
| receipts | No | ||
| schedule | Yes | ||
| settings | Yes | ||
| reference | No | ||
| storyboard | Yes | ||
| download_url | No | ||
| generation_id | No | ||
| remaining_scenes | No |