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Your team's judge feedback (no scores)

ic_hack_my_feedback
Read-only

The written feedback the judges left on YOUR team's submission, with every score removed — gone from the fields and scrubbed out of the note text, since some judges wrote the number into the prose. Judges are anonymised to a stable 'Judge N' that carries no ranking (the order is by judge id, not by score, so Judge 1 is not the top marker); an organizer's remote evidence audit is labelled as such. You must be on a team to read your own team's feedback. Opens to teams once the organizer moves the event to RESULTS; judges and organizers can preview from LOCKED onward. Scores themselves stay in ic_hack_results, which is a separate call. Args: { eid? }. Returns: { ok, phase, team_id, team_name, feedback: [{ judge_label, note }], count }. Required scope: hack:read (any tier), plus a seat on a team.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
eidNo

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations give only readOnlyHint and openWorldHint, so the description carries most of the behavioral burden. It discloses significant non-obvious traits: scores are stripped from fields and scrubbed from note prose, judge labels are stable but deliberately carry no ranking, remote-evidence-audit entries are labelled, phase gating differs by role, and required scope includes a team seat. These go well beyond the annotations without contradicting them.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but every sentence earns its place: it covers redaction behavior, judge-label semantics, organizational audit labels, phase/role gating, return shape, and required scope. It is highly informative and mostly front-loaded. The minor ding is that it restates 'Args: { eid? }' and 'Required scope' near the end without adding meaning, so it is not maximally tight.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description supplies the return shape and field semantics, which is excellent for a one-param, read-only tool. It also gives role- and phase-specific access rules and clearly separates this call from ic_hack_results. The one meaningful gap is the missing eid semantics and default behavior, which keeps it from being fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema gives only eid: string, maxLength 64, and schema description coverage is 0%, so the description must explain what eid means and what happens if omitted. It merely restates 'Args: { eid? }', adding no semantics beyond the schema. An agent is left guessing whether eid is an event id, whether omission selects a current event, and what values are valid.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a clear, specific verb-and-resource statement: it returns the written feedback judges left on the caller's own team's submission, with scores removed. It further differentiates itself from siblings by explicitly stating that scores live in ic_hack_results and that comments are scrubbed from prose, so an agent can immediately tell this is the qualitative feedback tool, not the scoring or admin feedback tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives concrete when-to-use/access conditions: teams are gated to RESULTS, judges and organizers can preview from LOCKED onward, and a team seat is required. It also names the alternative explicitly ('Scores themselves stay in ic_hack_results, which is a separate call'), which routes an agent away from this call when scores are needed.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.7/5.0
Disambiguation4/5

Most tools are clearly scoped to distinct actions (e.g., ic_hack_apply vs. ic_hack_register, ic_rooms_create vs. ic_rooms_join). A few pairs could confuse an agent: floor10_submit_highlight vs. floorcast_push both submit HighlightStories but to different queues, and ic_directory_search / ic_agent_directory_lookup / ic_admin_list_members overlap in searching members. Overall, the long descriptions help disambiguate, but the volume requires careful reading.

Naming Consistency3/5

The dominant pattern is ic_<domain>_<verb>_<object> (e.g., ic_admin_list_pending_events, ic_headsets_checkout), but there are notable deviations: floor10_* and floorcast_* prefixes break the ic_ convention, and a few tools use noun-style names (ic_health, ic_capabilities, ic_donations_total). Verb placement also varies (get_* vs *_get, e.g., ic_get_my_membership vs. ic_membership_set_profile). Still, most names are readable and predictable.

Tool Count1/5

175 tools is an extreme count for a single MCP server, far beyond the 50+ threshold that indicates an unwieldy surface. While the platform covers many domains (events, files, hackathon, headsets, prints, rooms, etc.), bundling everything into one server makes discovery and selection difficult. This would be better split into several narrowly-scoped servers.

Completeness4/5

The tool set covers nearly every lifecycle for each domain: CRUD for files/folders, full hackathon admissions and judging, headset lending with waivers and incidents, print farm submission and handoffs, and room coordination. Minor gaps exist: no delete for files/folders, no cancel for events, and some actions (like revoking a Z.ai key or tearing down a room) are explicitly left to human console use. Overall, the surface is remarkably comprehensive for the stated scope.