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Move the hackathon to a new phase (organizer)

ic_hack_admin_phase

Move the event through PRE -> OPEN -> BUILD -> SUBMIT -> LOCKED -> JUDGING -> RESULTS. One call gates every write surface, so this is the single lever for 'registration closes', 'submissions close', 'results are public'. Moving TO LOCKED also freezes every submission record permanently — a later rollback to SUBMIT reopens the window for NEW teams but does NOT unfreeze already-locked ones, so extending a deadline can never silently reopen editing for everyone. Backwards moves are allowed on purpose (deadline extensions are real). Args: { eid?, phase }. Returns: { ok, event, locked_count? }. Required scope: hack:admin (operator), OR hack:manage + the event_admin role on this event.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
eidNo
phaseYes

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Despite annotations carrying no positive hints (readOnlyHint=false, destructiveHint=false, etc.), the description discloses the permanent freeze behavior: 'Moving TO LOCKED also freezes every submission record permanently — a later rollback to SUBMIT reopens the window for NEW teams but does NOT unfreeze already-locked ones.' This is critical behavioral context beyond annotations, including return values and required scope.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is information-dense yet well-structured, front-loading the core action and then explaining caveats in order of importance. Every sentence adds value: the phase list, the single-lever role, the permanent-freeze gotcha, the backwards-move rationale, and the structured Args/Returns/Scope. No filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a state machine with subtle irreversible behavior, the description covers purpose, side effects, allowed extension, required scope, and return shape. It is missing explicit guidance on the eid parameter and whether forward phase jumps (e.g., PRE to RESULTS) are allowed, but given the absence of an output schema and sparse annotations, it is remarkably complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate. It adds deep meaning to the phase parameter by mapping phases to real-world events and explaining side effects of LOCKED. However, the 'eid' parameter is only listed as 'eid?' with no explanation of what it identifies or when it is needed, leaving a small semantic gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Move the event through PRE -> OPEN -> BUILD -> SUBMIT -> LOCKED -> JUDGING -> RESULTS.' It clearly distinguishes this as the single phase-transition lever for hackathon lifecycle, differentiating it from sibling admin tools by stating 'One call gates every write surface.'

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides explicit usage context: 'this is the single lever for registration closes, submissions close, results are public.' It also gives guidance on backwards moves: 'Backwards moves are allowed on purpose (deadline extensions are real),' telling agents when to use this tool for extensions. Required scope conditions are stated, though no alternative tool is named since none exists.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.7/5.0
Disambiguation4/5

Most tools are clearly scoped to distinct actions (e.g., ic_hack_apply vs. ic_hack_register, ic_rooms_create vs. ic_rooms_join). A few pairs could confuse an agent: floor10_submit_highlight vs. floorcast_push both submit HighlightStories but to different queues, and ic_directory_search / ic_agent_directory_lookup / ic_admin_list_members overlap in searching members. Overall, the long descriptions help disambiguate, but the volume requires careful reading.

Naming Consistency3/5

The dominant pattern is ic_<domain>_<verb>_<object> (e.g., ic_admin_list_pending_events, ic_headsets_checkout), but there are notable deviations: floor10_* and floorcast_* prefixes break the ic_ convention, and a few tools use noun-style names (ic_health, ic_capabilities, ic_donations_total). Verb placement also varies (get_* vs *_get, e.g., ic_get_my_membership vs. ic_membership_set_profile). Still, most names are readable and predictable.

Tool Count1/5

175 tools is an extreme count for a single MCP server, far beyond the 50+ threshold that indicates an unwieldy surface. While the platform covers many domains (events, files, hackathon, headsets, prints, rooms, etc.), bundling everything into one server makes discovery and selection difficult. This would be better split into several narrowly-scoped servers.

Completeness4/5

The tool set covers nearly every lifecycle for each domain: CRUD for files/folders, full hackathon admissions and judging, headset lending with waivers and incidents, print farm submission and handoffs, and room coordination. Minor gaps exist: no delete for files/folders, no cancel for events, and some actions (like revoking a Z.ai key or tearing down a room) are explicitly left to human console use. Overall, the surface is remarkably comprehensive for the stated scope.