Send engine scenes
sync_scenesFor engine plugins: sends the project's scenes (up to 20 per call) to the game's Inbox, matching by the engine id (externalId, e.g. res://units/spider.tscn). A scene that is already an entity only gets its image refreshed; a new one waits in the Inbox until the user places it in a tab on the site. Sending again never duplicates.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_id": "<game_id>",
"items": "<items>"
},
"name": "sync_scenes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| items | Yes | ||
| game_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skipped | Yes | ||
| entities | Yes | ||
| inboxMax | Yes |