Use the same sound in several events
share_soundMakes several events play the sound of this variation's event (e.g. the same 'Building' on all buildings). Live link: changing the sound on the original changes it everywhere; the variation joins the original's list if it wasn't there yet. The sounds the events had are removed from their lists. Doesn't generate or spend credits. same_name=true applies it to every event in the game with the same name as the source event.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"generation_id": "<generation_id>"
},
"name": "share_sound"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event_ids | No | ||
| same_name | No | ||
| generation_id | Yes |