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Gomo Sounds

Sound direction

set_sound_direction
Idempotent

Sets the style rules every generation follows, so the game's sounds match (materials, what to avoid, duration, mixing). With game_id it applies to the whole game; with folder_id, to everything inside the folder (added to the game's). Empty text clears it.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "text": "<text>"
    },
    "name": "set_sound_direction"
  }
}

Input Schema

NameRequiredDescriptionDefault
textYes
game_idNo
folder_idNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Only idempotentHint is supplied, so the description must carry behavior, and it does disclose two non-obvious traits: folder-level direction is additive to the game's, and an empty text value clears the direction (a destructive side effect). It remains silent on whether setting text at a scope replaces or merges with existing rules at that same scope, and on any permission requirements for a tool that silently alters all future generations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences: the first states what is set and its effect on all generations, the second covers the scoping modes and the clear behavior. Every clause adds information, and the core purpose is front-loaded before the scoping details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a three-parameter configuration tool with no output schema and minimal annotations, the definition covers purpose, scope resolution, inheritance, and clearing. The main remaining gap is behavior when both game_id and folder_id are passed and whether same-scope writes are replace or merge.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the description compensates for the two scoping parameters well by explaining game_id and folder_id targets and the empty-text clearing semantics. However, the text parameter's meaning as a freeform rules string is only implied by the parenthetical, and the 1200-character limit is left entirely to the schema, so not all parameters are fully enriched.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb (Sets) and a well-defined resource: the style rules every sound generation follows, with the concrete dimensions listed in the parenthetical (materials, what to avoid, duration, mixing). That is far clearer than the bare title 'Sound direction', though it never names a sibling tool to contrast against, so the agent must infer the boundary from the name alone.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Scope selection is spelled out explicitly: game_id targets the whole game, folder_id targets everything inside that folder and is layered on top of the game's rules, and the required text parameter carries the rules. There is no explicit when-not guidance (for example, how this interacts with choosing or generating individual sounds), but the scoping rules give a usable decision context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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