Place synced scenes in a tab
place_scenesTurns scenes waiting in the game's Inbox (sent by the engine plugin; see game_scenes) into entities in a tab, exactly like dragging them on the site. section auto (default) puts each scene by its project path: ui/ or menus/ to Interface, maps/ or levels/ to Ambience, the rest in Sound effects inside a folder named after the project folder (res://units/x.tscn goes to Units). Or choose the tab (ambience, effects, interface) and, inside it, a folder_id. Without item_ids, every scene in the Inbox.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_id": "<game_id>"
},
"name": "place_scenes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes | ||
| section | No | auto (by project path) or the tab: ambience, effects, interface. | auto |
| item_ids | No | Inbox ids from game_scenes. Omitted: all of them. | |
| folder_id | No | A folder inside the chosen tab (not with auto). Omitted: the root of the tab. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| placed | Yes | ||
| entities | Yes |