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Gomo Sounds

Game folders

list_folders
Read-only

The game's folders (free names chosen by the user, with subfolders) and each one's events, which the entities inside inherit: id, duration, loop and, for a track of the Music folder, what is saved in its form (mode, quality, genre, bpm, key, beats per bar, sung or instrumental).

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "game_id": "<game_id>"
    },
    "name": "list_folders"
  }
}

Input Schema

NameRequiredDescriptionDefault
game_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

readOnlyHint=true already tells the agent this is a safe read, so the description needn't restate safety. What it does add is substantive domain behavior: folders have free-form user-chosen names, contain subfolders, and carry events whose properties (id, duration, loop) are inherited by entities inside them, plus a per-folder-type payload for Music tracks. Missing are ordering, pagination, and behavior when the game has no folders, which are real gaps for a listing tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One long compound sentence that buries the action and front-loads a parenthetical about free-form names and subfolders. The trailing enumeration of Music-form fields (mode, quality, genre, bpm, key, beats per bar, sung or instrumental) is dense and secondary to the tool's actual purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description bears the burden of explaining return values and does so in unusual detail, including the inheritance relationship between folders, events, and entities. However, it leaves out the invocation essentials an agent needs: that it is a read operation, what game_id means, and any ordering or size characteristics of the result.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% for the single game_id parameter, so the description is the only place that could clarify it, and it does so only obliquely via 'The game's folders'. There is no statement that game_id selects the game whose folders are returned or what happens with an invalid id.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description is a noun phrase describing the returned resource ('The game's folders ... and each one's events') rather than a verb+resource action, so the agent must infer that this is a read/list operation. It does name the resource and scope it to a single game's folders, which separates it from list_games and create_folder, but the absence of an explicit verb keeps it at vague-purpose level.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to call this tool, when not to, or which sibling to prefer (e.g. create_folder for adding folders, list_games for game metadata). The agent gets no routing guidance beyond guessing from the name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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