Game sound manifest
get_manifestFor engine plugins, and for you when the user chose to bring the sounds only through the conversation (save each sound to its suggested path, next to its scene; never before that choice): the game's CHOSEN sounds in the neutral manifest format (gomo-sounds/manifest@1), each with a download link valid for 24 hours and the suggested path in the project. To hand the user a ready .zip, use export_game. An event with more than one sound (e.g. 3 sword hits) must be played by picking one of its files at random each time, never only the first: write the playback code that way and tell the user.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_id": "<game_id>"
},
"name": "get_manifest"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | ||
| format | Yes | ||
| sounds | Yes |