Scenes the engine sent
game_scenesWhat the engine plugin synced into the game: when the last sync was, the scenes waiting in the Inbox (not in any tab yet; each has a suggested tab from its project path) and the scenes that are already entities, with their folder. Call it after the user clicks Sync in the plugin, to confirm it worked, and before creating entities by hand for a Godot game: a synced scene must not be created twice. Inbox not empty: place them with place_scenes.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_id": "<game_id>"
},
"name": "game_scenes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| inbox | Yes | ||
| entities | Yes | ||
| syncedAt | Yes |