Game export link
export_gameFor the user to download all the chosen sounds at once (other engines, or when they ask). Link to the .zip with the game's CHOSEN sounds and the manifest.json (neutral format for any engine): show it to the user, who opens it in any browser (it works for 24 hours). In Godot, the plugin installs it directly. An event with more than one sound (e.g. 3 sword hits) must be played by picking one of its files at random each time, never only the first: write the playback code that way and tell the user.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"game_id": "<game_id>"
},
"name": "export_game"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game_id | Yes |