List Goatcade games
list_gamesList every Goatcade game with a short description, to help recommend one. Does not show the arcade.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
list_gamesList every Goatcade game with a short description, to help recommend one. Does not show the arcade.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true, destructiveHint=false and openWorldHint=false, so the safety profile is covered structurally. The description adds genuine value by noting the arcade is excluded from results, which prevents a wrong expectation, but it says nothing about pagination or result size.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short sentences, zero filler. The purpose leads and the scope exclusion follows, which is the right ordering for an agent skimming for a match.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema, the description carries the return-shape burden and does so adequately by stating results include a short description per game. For a trivial no-argument list tool this is nearly complete; only result volume/ordering is unaddressed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters and schema coverage is 100%, so the baseline is 4. Nothing about arguments needs explaining, and the description correctly does not invent any.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource ('List every Goatcade game') plus the payload ('with a short description'), so the agent knows exactly what comes back. It gestures at the sibling distinction with 'Does not show the arcade' but never names open_goatcade, so differentiation is implied rather than explicit.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
'to help recommend one' implies the use case (picking a game to suggest), and the closing clause hints that opening the arcade is a different tool's job. However, no alternative is named and there is no explicit when-not guidance beyond the negative clause.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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