Generate the voiceover
voiceover_generateGenerate voice block audio. Every speaker needs a voice first, and every asset a reference image. Without voice_block_ids it fills every block with no audio, skipping ones already generating. A model must match the project's voice engine. An existing storyboard retimes to the new audio on its own.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_id": "<project_id>"
},
"name": "voiceover_generate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model | No | Model id (get_generation_options); omit for the saved choice | |
| dry_run | No | Return the count and credit estimate; start nothing | |
| settings | No | Model settings: keys of its settings_schema | |
| project_id | Yes | Project id | |
| voice_block_ids | No | Blocks to generate, again if they have audio; omit for every block without audio | |
| editable_sections | No | Template prompt section overrides, keyed by section id |