Create asset
create_assetManually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look — be specific.
The scan reads narration and `[SCENE: ...]` directions, so the common
miss is anyone NEITHER ever names — a host the video needs but no text
mentions, a recurring set the script only implies. Name the asset exactly
as the script or directions will refer to it so the storyboard binds the
two, then generate_asset_reference it like any scanned asset.Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name as the script refers to it (e.g. the character's name) | |
| asset_type | Yes | Kind of asset: "character", "environment", or "object" | |
| project_id | Yes | Project ID, as returned by create_project or list_projects | |
| description | No | Generation-facing spec of the asset's look; every shot renders from it, so be specific |